Macua Studios is an indie game studio founded by Gonzalo Alvarez, Jonathan DiGiacomo, and Genaro Vallejo Reyes. Our team developed Gonzalo’s first game Borders through a 7-day long game jam. This art game about the hardships of crossing the Mexican border soon received international attention from prestigious sources such as the Washington Post, Telemundo and NOW THIS leading up to its selection to display at various locations including E3 and Sheffield Doc/ Fest.
Now that we are on the map our vision is to begin creating thematically handdrawn worlds full of unique characters, locations, and stories to discover through engaging gameplay.
Check out our game in development, Paleo Hunter, a handdrawn 4-on-4 capture the
flag meat game, where two prehistoric tribes compete to hunt, kill, and return a giant boss creature back to their cave!
Gonzalo Alvarez – Creative Director/Game Designer
Gonzalo Alvarez is an Illustrator, Game Designer and founder of Macua Studios. With only a background in art and passion for video games, he decided to go head first into indie game development and hit jackpot with his first game jam reaching international success. Now on the map, he works to bring the quirky worlds in his head and on paper to life for people to explore and discover, much like he did with his gameboy all those years ago.
Jonathan DiGiacomo – Software Engineer
Jonathan DiGiacomo is the lead Game Programmer and a founder of Macua Studios. His fierce passion for video games led him to produce the internationally reviewed game, Borders, within a month of meeting his team. Now he seeks to continue bringing more amazing and thought provoking games to the market for the world to enjoy.
Genaro Vallejo Reyes – Project Manager
After years working as a Veterinarian in Mexico, Genaro decided to follow his dreams and become a game developer. Now based in New York, Genaro is a fully-fledged game designer and project manager, and one of the lead developers and key collaborator on Gonzzink’s game Borders.